Pylon ordnance-zapping has been moderately reworked.Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second. ![]() When a Pylon is out of Shields, it no longer recharges players' Shields, but can still zap incoming ordnance.(2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds) Increased the Pylon shield recharge rate by 150%, and smoothed regen rate.The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.The Pylon now lasts forever (instead of timing out after 90 seconds).Reduced the number of active Pylons Wattson can place from 3 to 1.The Pylon output has been significantly reworked.Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.Wattson now moves at Unarmed-speed while readying/placing Fence nodes.Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%.Decreased recharge time by 50% (30 to 15 seconds).Increased the time allowance to be hit again by a subsequent Fence effect by 100%. ![]() Increased debuff duration on crossing a Fence by 100%.Increased damage on crossing a Fence by 33%.General hitbox size increase, to compensate for the removal of low profile in the Legacy update.Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson's eye level (to a reasonable extent).Improved the reliability and responsiveness of placing Wattson's Tactical and Ultimate in-world objects.hits hard but handles light, this hybrid weapon’s the best of both worlds for when you’re ready to take a stand and become the most dangerous thing on the island. The Combat Advanced Round submachine gun is a fully automatic weapon that takes adaptability to the next level by accepting either Light or Heavy mags. When you’re in a precarious place, you need a dangerous, flexible weapon: meet the C.A.R.With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena. For the Escape update the map rotation will be back down to 2 maps Storm Point and World’s Edge.Now the Mercenary Syndicate has plans of their own for Storm Point. A survey of the area revealed the remains of three unique settlements built across the centuries, but no survivors.The colony lay abandoned, only visited by the occasional pirate or castaway. ![]() Many have tried to make a home here: all have failed.
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